Ghostrick Mummy
DARK 3

Ghostrick Mummy

  • Archetype:
  • Ghostrick

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 3438




Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 48
Deck 50

Ghostrick Mummy — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 48.3 · Deck: 49.5 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Ghostrick Mummy is a Level 3 DARK Zombie whose text gives it two jobs: it can be Normal Summoned only while you control a Ghostrick monster, and while face-up it grants one extra Ghostrick Normal Summon per turn. That makes it a tempo extender, not a card-advantage engine, so resource economy and interaction score low. Its 1500 ATK and Level 3 body earn little on their own. The score rests on the 54-deck Ghostrick presence and its clean Level 3 DARK material fit, with the Special Summon restriction costing a few points.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Ghostrick monster already on the field before it can be Normal Summoned, but it appears in all 54 sampled decks at 1.56 copies on average (observed/verified).
Combo & Conversion 45 The extra Normal Summon adds one body to a board, but no combo boards were supplied, so conversion rests on text alone (inferred).
Resource Economy 35 It is a Normal Summon enabler with no draw, search, or recursion in its text, so it gives tempo rather than card advantage (verified).
Effect & Interaction 10 The text has no negation, removal, or hand-trap effect, so it brings no opponent interaction (verified).
Material Utility 60 A Level 3 DARK Zombie is a clean material body, and a negated effect does not remove that value (verified text / inferred use).
Resilience & Flexibility 45 It can switch itself to face-down Defense once per turn, a small self-protection, and its extra summon is once per turn (verified text).
Deck-Building Efficiency 50 Its Normal Summon condition and the rule that only DARK monsters can be Special Summoned are mild restrictions in an archetype that is mostly DARK, and it runs as a 1-3 copy staple (observed/inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 48.3, Deck ≈ 49.5, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Enables an extra Ghostrick Normal Summon once per turn while face-up
  • Clean Level 3 DARK Zombie material body that still works when its effect is negated
  • Runs in 54 of the sampled decks, mostly as a 1-3 copy staple in Ghostrick builds

Weaknesses

  • Normal Summon is gated on already controlling a Ghostrick monster
  • No card advantage, search, or recursion in its text
  • Blocks Special Summons of non-DARK monsters from the controller's side
  • No interaction: no negation, removal, or hand-trap effect

Counters / choke points

  • Monsters or effects that stop its Normal Summon or Special Summon (no specific interaction cards evidenced)

Best use

Extender and Level 3 DARK material body. Decks: Ghostrick.

Evidence & gaps

  • Verified: Level 3 DARK Zombie, 1500 ATK, Ghostrick archetype (card text); Normal Summon only while controlling a Ghostrick monster (card text); Once-per-turn face-down Defense change and once-per-turn extra Ghostrick Normal Summon (card text); Only DARK monsters may be Special Summoned (card text)
  • Observed: In 54 of 54 sampled decks as a main-deck card, 1.56 copies on average; Strong co-occurrence with Ghostrick Angel of Mischief and Ghostrick Alucard (87%)
  • Inferred: Material value survives negation (body-based reasoning); Extra Normal Summon adds about one board body; no combo boards supplied to confirm; Restriction costs are mild in a DARK-heavy archetype
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard) for archetype inclusion % legal copies is empty average starter count when present unavailable, so DeckResilience is partly assumed











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